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jeudi 23 novembre 2017

Nintendo Switch review

One-part handheld and one-part console, Nintendo's latest piece of hardware wants to be the only device you need for gaming. In many ways it's a big success, offering an exceptional level of handheld graphical quality, before seamlessly transitioning into a home console – but this very adaptability has necessitated compromises which mean it isn't quite as good as the dedicated consoles and handhelds that have gone before it

Having ushered in the modern console landscape back in the day, in more recent times Nintendo’s focus has been on trying out weird and wonderful ideas with each new hardware release. 
Whether it’s introducing second-screen gaming or motion-controls to the world with the Wii U and Wii respectively, or creating a handheld with a 3D display in the shape of the Nintendo 3DS, with each of its recent consoles Nintendo has gone out of its way to try something new. 
And it's a trend that’s continuing with its latest console, the Nintendo Switch. Here the idea is that it’s one piece of hardware that can function as both a console and a handheld, allowing you to seamlessly transition from playing your games at home to taking them on the go. 
  • Bought a Switch? Check out the latest Nintendo Switch news
It’s a neat idea, and it’s one that intuitively makes more sense than the Wii and Wii U’s premises. After all, both consoles relied upon developers finding interesting uses for the new form factors. Wii Sports did this magnificently for the Wii, while developers had to work a little harder to make use of the Wii U’s Gamepad. 
The Switch’s central premise, meanwhile, is something that can benefit literally every game. After all, who hasn’t wanted to take their console with them in the past to enjoy full home gaming experiences on the go?
For the most part, the console delivers well on this premise. It’s a solid, premium-feeling handheld, and works more or less as you’d expect a home console to work when you need it to. 
It’s not perfect, and there are a couple of issues that prevent it from being a complete success, mostly related to the fact that it’s a console that’s trying to do multiple things at once; but for the most part the console finds a good compromise between its dual personalities.
Read on for our full thoughts.

Nintendo Switch price and release date

  • What is it? Nintendo's newest console
  • When did it come out? March 3, 2017
  • What does it cost? $299.99 in the US, £279.99 in the UK, $469.95 in Australia

Design

  • Three form factors; handheld, console (docked) and tabletop
  • Lots of accessories, which are at risk of being misplaced
In the Nintendo Switch box you get the main body of the console, complete with two detachable controller sides, a grip which enables you to combine these controller portions into a more traditional gamepad, two straps which can be attached to these sides to make them into two individual controllers, and a dock that allows you to plug the console into your television. 
You also get a USB Type-C power cable (with a non-detachable power brick) and an HDMI cable for connecting the device to your TV. 
If you think that sounds like a lot of accessories then you’d be right, and we suspect a lot of people are going to end up misplacing at least one or two of them after some months with the console. 
We’ve taken to wrapping our Joy-Con straps around our Joy-Con grip just to keep everything together, but it would be great if there was some way of attaching them to the console so they don’t end up getting misplaced.
It’s a pretty novel (not to mention somewhat complicated) setup, so it’s worth delving into each of the different ways you can use the console.

Handheld mode

  • Bigger than traditional handhelds
  • Slightly cramped for the right hand due to right analogue stick
  • Split D-pad on the left side
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First up is handheld mode, which is the form factor that’s most like the hardware that’s come before it. 
In this configuration you attach the two controller portions (the Joy-Cons) to the left and right edges of the screen, and you use the console much like the PlayStation Vita.
In fact, the size and shape of the console’s analogue sticks make it feel a lot like a modern Vita, although it doesn’t feel as solid because of the joints that exist between the Joy-Cons and the screen. 
Along the top of the device you’ve got a slot for game cartridges, a headphone jack (bluetooth headphones/headsets are not supported), a volume rocker and a power button. 
The bottom of the device is a much more spartan affair. You’ve got the kickstand for using it in tabletop mode (more on this later) concealing a small microSD slot which provides the console’s expandable storage. Internal storage is limited to just 32GB, so if you’re planning on downloading games rather than buying them then you’re going to want to invest in a microSD card (capacities up to 2TB are theoretically supported). 
The detachable Joy-Cons have a lot going on. The right hand side has the classic A, B, X, Y button configuration that Nintendo has used on and off since the SNES, an analogue stick (slightly awkwardly placed underneath the face buttons) and two shoulder buttons. There’s a small plus-shaped button which acts as the equivalent of the Wii U’s ‘Start’ button, and a home button for reaching the console’s system-level menus. 
Across on the left Joy-Con it’s a very similar story. You’ve got a minus button that acts as the console’s ‘Select’ button, a share button for taking screenshots and video (in selected titles), an analogue stick, two shoulder-buttons, and the most un-Nintendo D-pad we’ve ever seen. 
Instead of the classic cross D-pad Nintendo has utilised since the NES, the left Joy-Con instead has a set of four circular buttons that are identical in shape to the face buttons on the right Joy-Con. 
This decision, which appears odd at first glance, has actually been made so the left Joy-Con can be used as an individual controller, with the D-pad acting as face-buttons in this configuration (again, more on this later).

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